Twice Circled is a one-man games studio run by Tim Wicksteed.
Tim founded Twice Circled in October 2012. Work had already started on his first title, a Space RTS called Ionage targeting the Android platform.
During the first half of 2013 Tim split his time between various work-for-hire projects and Ionage.
Ionage came out in July 2013. Most people liked it but it failed to deliver significantly financially.
Throughout the rest of the year and in early 2014 Tim attended and spoke at various events and conferences and shared his experiences of developing and releasing Ionage.
It was at these events that Tim started to meet investors and publishers. He decided that before starting his next game he wanted to secure sufficient production funding so that he could work on it full-time.
In June 2015, the beta version of Big Pharma was released, sold directly through the official website. Purchase of the beta included access to the full version, including a Steam key when it came out. Many features were added to Big Pharma during the beta period such as patents , crossroads and a new machine called the drug packer.
Tim planned to invest the resulting sales of Big Pharma to develop and self-publish his next game.
In late 2015, he started experimenting with a few concepts for his next game and settled on Megaquarium, a game about running your own public aquarium. Development started properly in the summer of 2016 and the game was announced in March 2017.
As part of his work on Megaquarium, Tim has created a set of tools which increase his productivity when creating games. These include a multithreading framework and a 100% code-driven UI framework, both of which run on top of Unity 3d.
Occasionally, Tim produces technical videos as part of his Development Vlog where he shows off the inner workings of his games.
If you’d like to hear more about Megaquarium and other Twice Circled developments, consider signing up to the development newsletter.
Designing a game markets itself
Develop, 13th July 2017
Big Pharma: Designing a game that is easy to market
Bristol Games Hub, 24th September 2015
From Flop to Finance: Converting Disappointing Sales into Cold Hard Cash
Games Funding Forum, 23rd October 2014
F2P Game Design
UWE Game Design Course – Guest Lecture, 4th April 2014
Chaired event: SWMobile – Games, games, games
Bristol Games Hub, 16th Octover 2013
5 Mistakes and Lessons from an Indie Developer
F2P Summit,10th October 2013
Ionage – F2P Mistakes and Lessons
Full Indie UK – Birmingham Meetup, 8th October 2013
DIY Accounting for Freelancers
SWMobile – Going Freelance, 29th May 2013
Tim’s favourite genres of game are strategy and RPGs. He also has a penchant for heavily story-driven games like Choose-Your-Own-Adventure games and Point-and-Click adventures.
His favourite game of all time (the one that makes his hairs stand up on end when he thinks about it) is called Netstorm.
He spent 8 years of his life training to become a Mechanical Engineer but decided it wasn’t for him before turning to game development.
He’s been making games since he was 8 (he thinks, he struggles to remember exactly) starting with pen and paper/board games and moving onto digital means.
He still wants to bring out a physical board game because he thinks there is nothing quite like them for bringing people together, and then tearing them apart.